![]() Keep in mind there's no need to rush them. I just don't see gold as a goal in it's own right, it's a tool to use to get things which are useful to me, keeping it unspent just means I may as well not have it. ![]() ![]() (Admittedly one of those times it was the fees for listing stuff for sale on the TP which used the last of my coin, so I knew all I had to do was wait to get it back.) I always leave the expensive part (Gift of Fortune, Mystic Tribute or whatever) until last for exactly that reason.Īlso on many occasions I've had no gold at all, at least 3 times I've gotten down to literally 0g 0s 0c in my wallet and it's never put me off playing, it just means I have to be careful about what I'm spending until I build it up again. I think this might be personal preference rather than an absolute rule.Įvery time I've started making a legendary I've had less than 100g and I don't think I had enough materials to use/sell to cover everything I need but it never bothered me because I know it's going to be a long process no matter what and that means I'll have time to get more gold and more materials. And if it's one thing that will put you off playing, it's having no gold at all. Unless you have a metric ton of materials in the bank so you can basicly build it for free, I would say dont even consider a legendary until you have at least a thousand gold in the bank or you'll run out in an instant. Or putting in a bunch of buy orders in advance. Just putting in sell orders a bit under the top instead of selling instantly works wonders. It's much more important to move faster since gold can be made anywhere but you can't get your time back.Īnd no I don't bother flipping stuff on the TP. Which is why I think micromanaging stuff like what to do with green drops with rune crafting or vendoring individual items to be a horrific waste of time. Personally, I think getting good sales on the TP and getting gold is much faster and efficient than trying to penny pinch whatever out of drops. Alternative, something new comes out and everyone wants to craft, making whatever materials sell for more. For example, the early part of a new festival usually has some high in-demand drops (such as trick or treat bags) that skyrocket at the start so just sell them all early. You can use Gw2 efficiency to easily find out you can sell for profit.įinally, if you truly don't want to do anything difficult, you can make gold with alt-parking: You can also use laurels to get the t3s-t6s often required for legendaries. For obvious reasons you want to keep the t6s. Fractals also give ascended gear, and if you don't have ascended gear, you should work on that instead of legendaries.Īlso sell material storage? Sell everything that does not explicitly relate to the legendary you are making like lodestones, cooking materials, or basic crafting materials. Only problem is the agony resist required but not too many of the collections require that high scale anyways. Fractals also give you gold to get other legendaries. Also if IIRC, it only requires completion of 1 t4 fractal (Mai Trinn). It also does not require gift of battle or mystic coins (though mystic clovers). You get multiple skins before the legendary and also doing fractal gets you gold. Batman: Arkham City is loosely based on Unreal Engine 3, while the DirectX 11 functionality was apparently developed in-house.Easiest legendary would be ad infinitum. ![]() With the addition of these features Batman is far more a GPU demanding game than its predecessor was, particularly with tessellation cranked up to high.Īrkham City is another game that has favored memory bandwidth and ROP throughput over shader performance on Kepler parts, which means the GTX 660 does relatively well here. The performance drop coming from the GTX 660 Ti at 1920 is only 4fps, which puts the GTX 660 ahead of the 7870 by the same amount and well ahead of the 7850. On our 5 th game the GTX 660 finally gets a win, even if it is just a modest 5%. Interestingly enough this is also a good showcase for the GTX 660 versus the GTX 460, with the GTX 660 stopping just shy of doubling the GTX 460’s performance. More than anything else the extra 1GB of RAM is making the biggest difference here, which going forward is going to be the GTX 460’s Achilles’ Heel. chizow - Monday, Septemlink Yes you chose to interject in this discussion and made a reference to the rebate in particular, continuing on as if the GTX 280 price was unwarranted.POST A COMMENT 147 Comments View All Comments With newer games the GTX 460 and GTX 560 are likely to run out of memory before they run out of shading and rendering resources. I think corrected you by showing the GTX 280's price *WAS* warranted relative to last-gen unlike the 7970, but even still, Nvidia cut prices and did right by their customer by issuing rebates. So, win-win for GTX 260/280 buyers, unlike this case of lose-lose for 7970/7950/7870 buyers.
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